If you can stay cheery and sociable, you will thrive as a member in this guild. Sometimes you have a bad day, we've all been there. Think about your actions, just like you would in any other real-world situation. There are some people out there who think that because it’s not in the rule book, it's then justifiable, no matter what it is. To be trustworthy, you must have good common sense. If you can handle how you act to the people around you, whether it be a fellow guild member or not, this guild will respect you. This is the first rule because it can be applied to all sorts of different situations. It's still important to state them for all future reference.
Managing a guild is not an easy task, but hopefully we've kept the rules to just the basics. We don’t try to be unique, but rather bring about a sense of equality and trust. The goal of this guild as a whole is similar to that of most guilds existing today we strive to let you, the player, enter a community of others that you can get to know more closely as well as participate in events with, so you can ultimately get more enjoyment out of this game than you would playing it by yourself. It's truly not as difficult as you might think to make it there. By the time you've reached Tier 2, you have decent gear, you know the ropes, and you're less likely to be awkward or annoying around older players that may loom over you. Tier 1 players will have difficulties contributing and playing.Īll four of these are related in that a new player is exactly that new. Tier 1 players may become a nuisance to other members.Ĥ. Tier 1 players can get overwhelmed of others.ģ. Tier 1 players are less knowledgeable about the game.Ģ. We accept players of both Tier 2 and Tier 3.ġ. It was later into the year - and many times throughout the following one - that ParadoxR, the actual creator of this guild, began to consider what it might be like to have that same name float about the heads of other peoples' characters. It was discovered, named, and created in less than five minutes with a joke and a laugh, beginning with no real intention to become anything greater than a name by which would float over their characters. This is Knighthood, a guild founded in early 2012 by two idiots with too much money in their pockets and not enough brain in their heads.